Showing posts with label Release. Show all posts
Showing posts with label Release. Show all posts

Sunday, May 15, 2011

Published my first app

So, I've finally managed to publish an Android app to the market.

My Item Get App (Post) now has a place in the Android Market!

Market Link:
Click Here to see it on the Android Market

You can also scan this QR code for the market link:

Here's a link to the .apk file, in case the market QR code won't work:
Direct .apk Link

And the QR for that as well:

I am quite excited.

Also, there is a full game in the works! I'll release it here -- trying to keep it from the public until its release.

Tuesday, December 28, 2010

HyperPype Release

New game out! HyperPype! Twist pipes to solve the puzzle. The goal is to make a continuous, closed circuit of pipes. Faster times and fewer rotations give the best scores!

Vote 5 and play:
On Newgrounds and On Kongregate

Screenshot of Gameplay

Monday, December 20, 2010

First Android Application

Update:
This app is now on the Android Market. See here: Link to Post

So, I'm starting to make my way into Android Development.

Here's the first app -- something stupid to familiarize myself with the Android SDK. Legend of Zelda: OoT was the best game ever. Basically, whenever you press the screen, it makes the iconic "Doo Doo Dee Doooo," that plays whenever Link gets an item. Now, when you find a dollar on the ground, you can celebrate in style.

Here's a screen cap right from my phone:


Couple of nifty things:
1. Code is all mine, though it's really simple stuff, just API calls, really.
2. Wonderful picture is from the lovely Katie Tiedrich (AwkwardZombie)
3. Creating an account to publish content to the Android Market costs 25$. Perhaps once I finish a real game I'll pay it.

Download the .apk file Here

QR Code to scan with phone:


QR Code Generated with the wonderful help of http://qrcode.kaywa.com.

Wednesday, December 15, 2010

A Turing Machine

This is the project for my class (History of Science and Technology). I made a Turing Machine in Flash. Well, it's more like a deterministic finite automaton but that's besides the point. Here it is for you to play with:



I've pre-programmed an example program that parses the symbol tape (of 'a' and 'b' only) so that no two 'b's are together. The program has persistent storage on your system, automatically removes state tables if they have no states, and yeah. Is awesome.

Quick run through on how to use it: Create/load a table, Create/load an initial tape, and run the machine. You can easily make your own though.

Enjoy.