Wednesday, November 9, 2011

OpenGL Update

So, this semester has been a real rough one. So much work, and no time for game development! I'm still convinced no one reads this, but hey, someone might find it interesting somewhere down the line.

So, as for an update, I've learned much more in terms of OpenGL and whatnot. I intend to make a semi-Katamari clone, using my campus as the rolling area. We'll see if that goes anywhere.

Still working on Android stuff. Waiting for my artist to get a new tablet (hurry it up, Nic!).

That's it for now. Perhaps inspiration will strike.

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