Showing posts with label LifeUpdate. Show all posts
Showing posts with label LifeUpdate. Show all posts

Wednesday, November 9, 2011

OpenGL Update

So, this semester has been a real rough one. So much work, and no time for game development! I'm still convinced no one reads this, but hey, someone might find it interesting somewhere down the line.

So, as for an update, I've learned much more in terms of OpenGL and whatnot. I intend to make a semi-Katamari clone, using my campus as the rolling area. We'll see if that goes anywhere.

Still working on Android stuff. Waiting for my artist to get a new tablet (hurry it up, Nic!).

That's it for now. Perhaps inspiration will strike.

Tuesday, July 12, 2011

OpenGL Stuff

Since this blog isn't a place for me to complain about life, or for me to tell you about how I'm in college and whatnot, I still should apologize for updates being so few and far between. That being said, here's an update.

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C++ Stuff:

I've started to learn OpenGL, so I hope I can make something worthwhile to post here that's not just a followed tutorial. Perhaps something will show its face, perhaps not. Here's to hoping.

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Java Stuff:

I'm also working on a Magic: The Gathering game, Manticore, that will follow the rules and have its own AI. This has been done before (MTG Forge), but I was dissatisfied with the bugs and the poor AI (poor in how it plays -- what he managed to make is quite impressive).

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Android stuff:

I am working on an Android game that is coming along quite well -- hopefully I can post something here without giving too much away, as it is still under development and not ready for the public.

Hopefully there's more to come. I know not many people read this, but hey, maybe someone will someday.